calamities have befallen the past week on SILENCE INDIGO: problems of hardware and software with my friend Qosmio and the crash of a model worked extensively (Naskaldïn of Erdor) have caused significant delays.
Nevertheless, for all practical purposes I finished the layout Uchronia: Mecha Exodus a sourcebook-campaign inspired by the Transformers, Robotech, X-Files, Delta Green and The Hunt for Red October. Designed for D20 Modern and drawing on material from OGL Spycraft: World Military in English, the campaign is unusual in a setting: an underwater city populated by robots (mecha) giants hit by a political and religious crisis, mixing espionage, cyberpunk and Gnostic mysticism. It only remains for me only two images to fill the list of credits, table of contents and finally to assemble the blankets. Following the final review! A step boring, but since this is the last, it gives the "boost" to finish a project quickly.
Usually author and "project manager" is my first experience to build a project from A to Z - including the artwork and the preparation of a video animation in 3D a teaser for Youtube. Have chosen to make a color image for almost every page (about 95 pp.) Proved hard work but very informative. I'm pretty nervous about the final outcome, but the baby looks promising!
As new, Mecha Exodus includes: •
a new Archetype (template) to play giant robots convertible based on the rules of OGL D20 Future SRD ;
• a new class to play a saboteur high-tech North Korea;
• a new religion of robot, the Church of Christ in Reconstructed binary, based on the Gnostic heresy and the Gospels of Judas;
• a new XP system based on participation in the drama associated with personal issues;
• a new scenario opened endless pre-thought (Iterative Model ), based on three scales that measure the impact of free decisions of PJ
• a background expanded for 2017, based on a plausible anticipation of the future: the description of five factions of robots (Neo-Promethean Binary Church, Fifth Column, Phalange and Conservatives), the new Democratic People's Republic of Korea during the reign of the son of Kim Jong Il and the situation of the Organization of paradoxaele Atlantic Treaty Organization (NATO) against a wave of anti-military hostility in the West;
• two dozen robots or human characters, all illustrated and with personal issues at once poignant and ambiguous.
a new Archetype (template) to play giant robots convertible based on the rules of OGL D20 Future SRD ;
• a new class to play a saboteur high-tech North Korea;
• a new religion of robot, the Church of Christ in Reconstructed binary, based on the Gnostic heresy and the Gospels of Judas;
• a new XP system based on participation in the drama associated with personal issues;
• a new scenario opened endless pre-thought (Iterative Model ), based on three scales that measure the impact of free decisions of PJ
• a background expanded for 2017, based on a plausible anticipation of the future: the description of five factions of robots (Neo-Promethean Binary Church, Fifth Column, Phalange and Conservatives), the new Democratic People's Republic of Korea during the reign of the son of Kim Jong Il and the situation of the Organization of paradoxaele Atlantic Treaty Organization (NATO) against a wave of anti-military hostility in the West;
• two dozen robots or human characters, all illustrated and with personal issues at once poignant and ambiguous.
To diversify the visibility SILENCE INDIGO discover and experience the operation of the English market for a derivative D20 Modern Uchronia: Mecha Exodus will be distributed in PDF via partner sites, but also in paper format via the shop SILENCE INDIGO. I plan to make a black and white version (economic) size and color 6.25 "x9.25", at a price comparable to the U.S. market for a product of 90 pp. of this size. For Europeans, the price will be ridiculous. The book will be available in English only.
deliberately unusual thing for a game based on giant robots, EMU takes a turn somewhat " Narrativist "by providing situations with complex ethical issues without clear solution, and difficult political decisions. The players are both robots, the citizens of New Prometheus vested police powers, and ambassadors from North Korea in a claustrophobic environment (a city underwater) extremely tight, hit by a rising insurgency and the killing of an officer of the Urban Council, apparently "formatted" to death by dissidents who love freedom.
A dozen sub-plots can explore themes about the soul, freedom and Nature of Man in the inspiration of writers who influenced me greatly - including ethics Robotics Isaac Asimov, Philip Dick gnosis, theistic existentialism of Søren Kierkegaard and the controversial Gospel of Judas. These themes recur in the history in the form of practical dilemmas faced by players:
• Robots New Prometheus, who fled the war to peace in the abyss, should they accept the gradual subjugation of North Korea or fight for freedom?
• Peace Must be at the cost of freedom? • The national ideal
should be sacrificed for truth?
• The soul of a robot it is immortal and only if it is possible to duplicate virtual doubles?
• What would they and humans "transhumanisés" programs live in?
• Suffering from a foreign entity entirely justified Does the well-being of the majority?
• Peace Must be at the cost of freedom? • The national ideal
should be sacrificed for truth?
• The soul of a robot it is immortal and only if it is possible to duplicate virtual doubles?
• What would they and humans "transhumanisés" programs live in?
• Suffering from a foreign entity entirely justified Does the well-being of the majority?
It gives me an opportunity to indulge in my secret sin - mingle in the same book my personal passions that are the political conspiracies, esoteric theology and robots. I hope you like it, too.
This week will focus on further developing CUBICLE COMMANDOS, a board game spoof on office life, ideally for a beta-test this fall in partnership with the engineering firm of bubbling graphic Kx3 Communications.
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