Thursday, October 18, 2007

Masterbaution And Psorises

Alpha-test Cubicle Commando and more

On Thursday evening, the first alpha-test rules of our first boardgame, Cubicle Commandoes the game the "war bitchages office. First observation: it promises! The basic dynamic works well, the challenge is to accurately measure gains and rewards. Our first observation is the need to significantly increase the gains on the various board, since the gauges drop very quickly (my character has been put aside temporarily out of play in round 3, the game is expected to last 10 turns.) Recalibration will triple rewards Resources (Money, Power, Prestige) to keep the rapid gains in the game interesting thing: the goal of less than one hour per game is realistic!

Balancing a board game is clearly harder than a RPG, and the number of players requires significant adjustments to the game board and settings. A beautiful experience that will continue over the next few months with my co-designer LP, which we already rises early visual graphic!

Besides with his help I was able to ascertain the cause of bugs on the model of Mecha Exodus, a defective police being involved. Hats off to the Webmaster www.menoum.com for his contribution to the progress of INDIGO SILENCE!

Hopefully, this weekend, posters high resolution color for Erdor Chronicles, directed by Yann Le Guen (aka Karaziel) should be available on the website INDIGO SILENCE!

To be continued ...

0 comments:

Post a Comment