Erdor Chronicles, 2nd edition, at the Grog
Interested in sharing your review on the Erdor Chronicles, 2nd edition ?
The Galactic Guide roleplayer (Grog) has just presented his summary sheet on the new edition of the first game SILENCE INDIGO ...
It happens here: http://www.roliste.com/detail.jsp?id=9601
We you back in January 2008 for the release of Uchronia: Mecha Exodus and the opening of official website in English SILENCE INDIGO on www.silenceindigo.org
Merry Christmas and Happy New Year!
Wednesday, December 26, 2007
Wednesday, December 5, 2007
What Is The Ending Of Th Hulk
In the holidays, the website should be aware of Silence Indigo developments: an English section, the presentation of our new games (and upcoming) and gaming aids for the Chronicles of Erdor v.2. Details on the editorial direction for 2008 and there will also be listed. Expect some surprises!
This week, my work has focused on the final revision of Uchronia: Mecha Exodus (62 pp. Of 92 completed) and, in addition, the completion of a manuscript (ALPHA) for the role play Spatiokitsh, a set of science retro, humorous fiction set in the 1930s on a pseudo-primitive planet, inspired by Flash Gordon series, sagas Carter on Mars and old episodes of Star Trek. His visual editing will begin after Christmas.
Projects anticipated for 2008-2009: •
Uchronia 'robotic espionage and cold war politics'
• Spatiokitsh: role-playing sci-fi retro does not flash
• Spacekitsh: 'the flashless retro-SF RPG'
• The Chronicles of Erdor v.2: The Western and Southern
• Great Orchestrerie: Revenge of the Orcs and other Greens against the Elves and their Tolkienneries
• All Elves Must Die / The Grand Orkestra: 'The Revenge of Orks and Their Green Fellows and Their Tolkienisms Against Elves'
• Cubicle Commando' a boardgame about petty Bureaucratic Rivalries'
• The Hunger 'an alien roleplaying game of epic tragedy in a collapsing galaxy '
• The Lost Kitten Princess Of The Castle' a short and sweet kids 'roleplaying game about cloud castles, princesses, flying cats, butterflies and rainbows'
Sunday, November 25, 2007
Air India Express Visa Message
Uchronia D20: The Mecha Exodus
This week, work SILENCE INDIGO focused on the final revision of Uchronia D20: The Exodus Mecha, completed at 50%. More than 45 pages and the book will be complete ... A campaign scenario-drama about robots who fled the second cold war, making a pact with North Korea to build an underwater paradise. But the price will be terrible to pay ... Inspired by The Hunt for Red October, The X-Files, Foundations and Transformers (but written since 2005, finished at least before the movie by Michael Bay).
This pretty paper 6x9 ", illustrated on almost every page will be available in PDF and thermostats (color or black & white, your choice), in English only. Always planned by December 31, 2008, God willing. Initiates the start of EMU our publications and speaking, therefore, the shift to English that same blog in the future from 2008.
Here is a preview of the cover.
This week, work SILENCE INDIGO focused on the final revision of Uchronia D20: The Exodus Mecha, completed at 50%. More than 45 pages and the book will be complete ... A campaign scenario-drama about robots who fled the second cold war, making a pact with North Korea to build an underwater paradise. But the price will be terrible to pay ... Inspired by The Hunt for Red October, The X-Files, Foundations and Transformers (but written since 2005, finished at least before the movie by Michael Bay).
This pretty paper 6x9 ", illustrated on almost every page will be available in PDF and thermostats (color or black & white, your choice), in English only. Always planned by December 31, 2008, God willing. Initiates the start of EMU our publications and speaking, therefore, the shift to English that same blog in the future from 2008.
Here is a preview of the cover.
Monday, November 19, 2007
Mini Lead Sinker Smelter
New poster and projects under development
Side Erdor Chronicles, a new image of Yann Le Guen, colorful purification, was added to our online store: http://www.lulu.com/content/1462248
This week, work continued SILENCE INDIGO Revision MECHA EXODUS, our game-spam policy-North Korea, as well as Cubicle Commandoes and Great Orchestrerie the system is over and the campaign runs from the first consolidation of consistency. My thoughts are also continuing on 4891-Enigmatik A more experimental and weird rpg, whose third version does not please me more. It is a science fiction RPG, whose rules and the scenario is built during the game ... It is about truth and lies in a totalitarian future: Asimov's Foundation vs. Orwell's 1984 .
A small project "secret" is also underway, you should see him in December 2007.
I'm thinking whether SILENCE INDIGO should only focus on their projects in English or French projects developed should first be completed. Well I wonder if making demonstration videos, animations, as the Fantasy Flight Games for the board game Starcraft, Worth ( http://www.fantasyflightgames.com/starcraft.html ) . The French market the game, declining, is 10 times smaller and more dificult in terms of visibility ... What do you think? Express yourself as such - either here or in the Forum SILENCE INDIGO, like most of our visitors have a habit!
Side Erdor Chronicles, a new image of Yann Le Guen, colorful purification, was added to our online store: http://www.lulu.com/content/1462248
This week, work continued SILENCE INDIGO Revision MECHA EXODUS, our game-spam policy-North Korea, as well as Cubicle Commandoes and Great Orchestrerie the system is over and the campaign runs from the first consolidation of consistency. My thoughts are also continuing on 4891-Enigmatik A more experimental and weird rpg, whose third version does not please me more. It is a science fiction RPG, whose rules and the scenario is built during the game ... It is about truth and lies in a totalitarian future: Asimov's Foundation vs. Orwell's 1984 .
A small project "secret" is also underway, you should see him in December 2007.
I'm thinking whether SILENCE INDIGO should only focus on their projects in English or French projects developed should first be completed. Well I wonder if making demonstration videos, animations, as the Fantasy Flight Games for the board game Starcraft, Worth ( http://www.fantasyflightgames.com/starcraft.html ) . The French market the game, declining, is 10 times smaller and more dificult in terms of visibility ... What do you think? Express yourself as such - either here or in the Forum SILENCE INDIGO, like most of our visitors have a habit!
Thursday, November 1, 2007
Rainbow Tie Dye Saddle
This week, further developing designs
This week we focused on three main topics:
1. The beginnings of the exhibition game Chronicles of Erdor 2nd edition, by forum: http://www.silentdrift.net/forum/viewtopic.php?t=1228&sid=1f4a1063f0ab3ce5edf7c19b0db9c55e
2. The first revision of the campaign of spying for science fiction role playing D20 Modern Uchronia: EXODUS MECHA, and the beginning of its front cover.
3. After a first test, significant changes to the rules for the evolution of the game board game and cards CUBICLE COMMANDOS cynical about the vagaries of office life: simplifications, consolidations, identification of mechanisms "universal" and the types of terrain.
Next week will continue work on Uchronia: MECHA EXODUS to its publication this year ... And maybe an alternate version with a game system Narrativism that would make a full game ...
This week we focused on three main topics:
1. The beginnings of the exhibition game Chronicles of Erdor 2nd edition, by forum: http://www.silentdrift.net/forum/viewtopic.php?t=1228&sid=1f4a1063f0ab3ce5edf7c19b0db9c55e
2. The first revision of the campaign of spying for science fiction role playing D20 Modern Uchronia: EXODUS MECHA, and the beginning of its front cover.
3. After a first test, significant changes to the rules for the evolution of the game board game and cards CUBICLE COMMANDOS cynical about the vagaries of office life: simplifications, consolidations, identification of mechanisms "universal" and the types of terrain.
Next week will continue work on Uchronia: MECHA EXODUS to its publication this year ... And maybe an alternate version with a game system Narrativism that would make a full game ...
Saturday, October 20, 2007
Camera Does Not Work Chat Roulette
Erdor Chronicles 2 - Poster!
Dreaming of a color version of the images of people of Erdor? Just curious to see how similar the people of this world other than black and white?
My partner Silence Indigo and illustrator Yann Le Guen (Karaziel), has just put online 7 posters official images published in The Chronicles of Erdor 2nd edition under his personal store hosted by Lulu.com: http://stores. lulu.com / karaziel
His works will also be available on our common store, the same conditions. Great work that demonstrates mastery of brushes ineffable troubled and intense the inimitable Karaziel!
Dreaming of a color version of the images of people of Erdor? Just curious to see how similar the people of this world other than black and white?
My partner Silence Indigo and illustrator Yann Le Guen (Karaziel), has just put online 7 posters official images published in The Chronicles of Erdor 2nd edition under his personal store hosted by Lulu.com: http://stores. lulu.com / karaziel
His works will also be available on our common store, the same conditions. Great work that demonstrates mastery of brushes ineffable troubled and intense the inimitable Karaziel!
Thursday, October 18, 2007
Masterbaution And Psorises
Alpha-test Cubicle Commando and more
On Thursday evening, the first alpha-test rules of our first boardgame, Cubicle Commandoes the game the "war bitchages office. First observation: it promises! The basic dynamic works well, the challenge is to accurately measure gains and rewards. Our first observation is the need to significantly increase the gains on the various board, since the gauges drop very quickly (my character has been put aside temporarily out of play in round 3, the game is expected to last 10 turns.) Recalibration will triple rewards Resources (Money, Power, Prestige) to keep the rapid gains in the game interesting thing: the goal of less than one hour per game is realistic!
Balancing a board game is clearly harder than a RPG, and the number of players requires significant adjustments to the game board and settings. A beautiful experience that will continue over the next few months with my co-designer LP, which we already rises early visual graphic!
Besides with his help I was able to ascertain the cause of bugs on the model of Mecha Exodus, a defective police being involved. Hats off to the Webmaster www.menoum.com for his contribution to the progress of INDIGO SILENCE!
Hopefully, this weekend, posters high resolution color for Erdor Chronicles, directed by Yann Le Guen (aka Karaziel) should be available on the website INDIGO SILENCE!
To be continued ...
On Thursday evening, the first alpha-test rules of our first boardgame, Cubicle Commandoes the game the "war bitchages office. First observation: it promises! The basic dynamic works well, the challenge is to accurately measure gains and rewards. Our first observation is the need to significantly increase the gains on the various board, since the gauges drop very quickly (my character has been put aside temporarily out of play in round 3, the game is expected to last 10 turns.) Recalibration will triple rewards Resources (Money, Power, Prestige) to keep the rapid gains in the game interesting thing: the goal of less than one hour per game is realistic!
Balancing a board game is clearly harder than a RPG, and the number of players requires significant adjustments to the game board and settings. A beautiful experience that will continue over the next few months with my co-designer LP, which we already rises early visual graphic!
Besides with his help I was able to ascertain the cause of bugs on the model of Mecha Exodus, a defective police being involved. Hats off to the Webmaster www.menoum.com for his contribution to the progress of INDIGO SILENCE!
Hopefully, this weekend, posters high resolution color for Erdor Chronicles, directed by Yann Le Guen (aka Karaziel) should be available on the website INDIGO SILENCE!
To be continued ...
Monday, October 15, 2007
Senior Vs Intermediate Goalie Pads
calamities have befallen the past week on SILENCE INDIGO: problems of hardware and software with my friend Qosmio and the crash of a model worked extensively (Naskaldïn of Erdor) have caused significant delays.
Nevertheless, for all practical purposes I finished the layout Uchronia: Mecha Exodus a sourcebook-campaign inspired by the Transformers, Robotech, X-Files, Delta Green and The Hunt for Red October. Designed for D20 Modern and drawing on material from OGL Spycraft: World Military in English, the campaign is unusual in a setting: an underwater city populated by robots (mecha) giants hit by a political and religious crisis, mixing espionage, cyberpunk and Gnostic mysticism. It only remains for me only two images to fill the list of credits, table of contents and finally to assemble the blankets. Following the final review! A step boring, but since this is the last, it gives the "boost" to finish a project quickly.
Usually author and "project manager" is my first experience to build a project from A to Z - including the artwork and the preparation of a video animation in 3D a teaser for Youtube. Have chosen to make a color image for almost every page (about 95 pp.) Proved hard work but very informative. I'm pretty nervous about the final outcome, but the baby looks promising!
As new, Mecha Exodus includes: •
a new Archetype (template) to play giant robots convertible based on the rules of OGL D20 Future SRD ;
• a new class to play a saboteur high-tech North Korea;
• a new religion of robot, the Church of Christ in Reconstructed binary, based on the Gnostic heresy and the Gospels of Judas;
• a new XP system based on participation in the drama associated with personal issues;
• a new scenario opened endless pre-thought (Iterative Model ), based on three scales that measure the impact of free decisions of PJ
• a background expanded for 2017, based on a plausible anticipation of the future: the description of five factions of robots (Neo-Promethean Binary Church, Fifth Column, Phalange and Conservatives), the new Democratic People's Republic of Korea during the reign of the son of Kim Jong Il and the situation of the Organization of paradoxaele Atlantic Treaty Organization (NATO) against a wave of anti-military hostility in the West;
• two dozen robots or human characters, all illustrated and with personal issues at once poignant and ambiguous.
a new Archetype (template) to play giant robots convertible based on the rules of OGL D20 Future SRD ;
• a new class to play a saboteur high-tech North Korea;
• a new religion of robot, the Church of Christ in Reconstructed binary, based on the Gnostic heresy and the Gospels of Judas;
• a new XP system based on participation in the drama associated with personal issues;
• a new scenario opened endless pre-thought (Iterative Model ), based on three scales that measure the impact of free decisions of PJ
• a background expanded for 2017, based on a plausible anticipation of the future: the description of five factions of robots (Neo-Promethean Binary Church, Fifth Column, Phalange and Conservatives), the new Democratic People's Republic of Korea during the reign of the son of Kim Jong Il and the situation of the Organization of paradoxaele Atlantic Treaty Organization (NATO) against a wave of anti-military hostility in the West;
• two dozen robots or human characters, all illustrated and with personal issues at once poignant and ambiguous.
To diversify the visibility SILENCE INDIGO discover and experience the operation of the English market for a derivative D20 Modern Uchronia: Mecha Exodus will be distributed in PDF via partner sites, but also in paper format via the shop SILENCE INDIGO. I plan to make a black and white version (economic) size and color 6.25 "x9.25", at a price comparable to the U.S. market for a product of 90 pp. of this size. For Europeans, the price will be ridiculous. The book will be available in English only.
deliberately unusual thing for a game based on giant robots, EMU takes a turn somewhat " Narrativist "by providing situations with complex ethical issues without clear solution, and difficult political decisions. The players are both robots, the citizens of New Prometheus vested police powers, and ambassadors from North Korea in a claustrophobic environment (a city underwater) extremely tight, hit by a rising insurgency and the killing of an officer of the Urban Council, apparently "formatted" to death by dissidents who love freedom.
A dozen sub-plots can explore themes about the soul, freedom and Nature of Man in the inspiration of writers who influenced me greatly - including ethics Robotics Isaac Asimov, Philip Dick gnosis, theistic existentialism of Søren Kierkegaard and the controversial Gospel of Judas. These themes recur in the history in the form of practical dilemmas faced by players:
• Robots New Prometheus, who fled the war to peace in the abyss, should they accept the gradual subjugation of North Korea or fight for freedom?
• Peace Must be at the cost of freedom? • The national ideal
should be sacrificed for truth?
• The soul of a robot it is immortal and only if it is possible to duplicate virtual doubles?
• What would they and humans "transhumanisés" programs live in?
• Suffering from a foreign entity entirely justified Does the well-being of the majority?
• Peace Must be at the cost of freedom? • The national ideal
should be sacrificed for truth?
• The soul of a robot it is immortal and only if it is possible to duplicate virtual doubles?
• What would they and humans "transhumanisés" programs live in?
• Suffering from a foreign entity entirely justified Does the well-being of the majority?
It gives me an opportunity to indulge in my secret sin - mingle in the same book my personal passions that are the political conspiracies, esoteric theology and robots. I hope you like it, too.
This week will focus on further developing CUBICLE COMMANDOS, a board game spoof on office life, ideally for a beta-test this fall in partnership with the engineering firm of bubbling graphic Kx3 Communications.
Saturday, October 6, 2007
Mdvip Reviews And Complaints In Nj 2010
Previews supplements Chronicles of Erdor (renders)
Having some free time this weekend, I started to model some initial 3D models for the peoples of Erdor, here presented without any kind of finish or anything: they are first drafts for the test ... Note that the book is illustrated based CdE2 more traditionally.
Begin at 3 different angles on Takisha, the character Gemish (Soldiers) presented on page 50 of CdE2. The texture is a genuine Lapis Lazuli transformed and softened into "drybrush" with Photoshop and Gaming masks for shadows, with permutations of masks on the texture of Victoria 4 from DAZ. Too bad blogs do not allow higher resolutions! Do not bother watching the anatomical details rascals, little perverse. Takisha is textured like a Barbie (by choice, obviously).
For info, Takisha is also considered as a character from a comic book project underway, with clothes and accessories of course. (Making clothes, texture and fit requires more time than the model itself. The lead is a breeze.) took me considerable time to polish up small ethnic elements - wards, nails, teeth, nose. Besides the crash model this Friday! Not easy to keep a fantastic being sexy in the deforming of many, truffle included; not notice such as the shape of the skull very feline on the facial image. I am especially pleased with the texture experience. Note that the final version will have a 3D image processing less, more "painting". This is a "rough" at very low resolution. is the first image of a woman Gemish color ever made to Erdor, the only other males being seen from behind and the shadow on the cover by Rafael Lopez. The above image is brightened for visibility, thus wasting a bit of color contrast. Marakouk The test is a texture on a model Sixus1 (Kitsune female), who miss the wings of skin. This model is a simple test, especially for the blue face paint (very visible at this resolution). His nose was paid to Takisha.
Software: Photoshop CS3, Poser 7.
Happy Thanksgiving!
Software: Photoshop CS3, Poser 7.
3D Models used: DAZ Victoria 4.1, Morphs Creature combined (settings: 40% cat, goblin 20%, 20% sea creature, others), tail inanimate (prop) by Adam Thwaites Aiko3 hair DAZ, DAZ ancient book , Kitsune (Sixus1).
Happy Thanksgiving!
Friday, September 28, 2007
Hydrocodone Vs Percocet
Update site
Some additions to the site SILENCE INDIGO through the nimble fingers of my sweetheart and webmaster Isabelle can now view the works on top of two artists, and Nelyhann Karaziel (Y. Le Guen), two rising stars in France and the middle Rolis, including the new incarnation of the original publisher of the Chronicles of Erdor - the friendly team of Box Polpette , now a publisher associations. As such, I would also like to thank the Guide roleplayer galactic notes for announcing the beginning of activity, the effect is already palpable!
Very soon, new play aids will be made available to surveyors Erdor the first to receive their copies ordered from next week, if not already done ...
Among the envisaged aid game fairly short term include: a map World Erdor colors, color versions of maps in Chapter 7 (Secret Societies) and text background. I do not promise anything, but I think also the feasibility of implementing a medium-term short animated film as a "teaser" for Chronicles Erdor . We'll see ...
Do not forget to add our blog to your favorites to stay informed about news!
(Amended October 1, 2007)
Some additions to the site SILENCE INDIGO through the nimble fingers of my sweetheart and webmaster Isabelle can now view the works on top of two artists, and Nelyhann Karaziel (Y. Le Guen), two rising stars in France and the middle Rolis, including the new incarnation of the original publisher of the Chronicles of Erdor - the friendly team of Box Polpette , now a publisher associations. As such, I would also like to thank the Guide roleplayer galactic notes for announcing the beginning of activity, the effect is already palpable!
Very soon, new play aids will be made available to surveyors Erdor the first to receive their copies ordered from next week, if not already done ...
Among the envisaged aid game fairly short term include: a map World Erdor colors, color versions of maps in Chapter 7 (Secret Societies) and text background. I do not promise anything, but I think also the feasibility of implementing a medium-term short animated film as a "teaser" for Chronicles Erdor . We'll see ...
Do not forget to add our blog to your favorites to stay informed about news!
(Amended October 1, 2007)
Monday, September 24, 2007
Labelled Pic Of Vigena
End Opening Sale
The Opening Sale ends, but the adventure begins! We are continuing efforts partnerships in the coming weeks to build a vibrant community to exchange and discuss the adventures to come ...
The Opening Sale ends, but the adventure begins! We are continuing efforts partnerships in the coming weeks to build a vibrant community to exchange and discuss the adventures to come ...
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